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Info-Atari16 Digest Saturday, October 7, 1989 Volume 89 : Issue 478
This weeks Editor: Bill Westfield
Today's Topics:
Re: Atari 1040ST for sale
Re: TOS 1.4 on disk
fortyfolderlimit
fortran
subscribing to info-atari
Re: educational discounts
Re: TT announcement
Re: MIDI software for Atari ST
RE: Info-Atari16 Digest V89 #460
Re: Dumas encoding (was Re: SAME OLD SAME OLD VOLUME 2)
Re: Professional GEM #18 and following?
Re: Apple Emulation
----------------------------------------------------------------------
Date: 15 Sep 89 14:49:22 GMT
From: zl04+@andrew.cmu.edu (Zachary Shanes Levow)
Subject: Re: Atari 1040ST for sale
To: info-atari16@score.stanford.edu
You said yourself that he has taken $200 of
the price of a new one. That is 20% off
for something which is identical with a
couple of fingerprints on it. But no,
YOU want him lose half of his money in
the sale. That is a dumb reason to post
on this board!
Disclaimer: I have no relation to the
sale or the purchase or the seller or
the purchaser. I'm not sure that this
is the case with the Flame.
------------------------------
Date: 15 Sep 89 03:46:31 GMT
From: rochester!rit!ultb!clf3678@pt.cs.cmu.edu (C.L. Freemesser)
Subject: Re: TOS 1.4 on disk
To: info-atari16@score.stanford.edu
In article <1689@atari.UUCP> apratt@atari.UUCP (Allan Pratt) writes:
>wardlaw@ucrmath.UCR.EDU (Johnie Wardlaw) writes:
>>Now that TOS 1.4 (aka Rainbow TOS) is available, does this mean that the
>>disk based beta version supplied to registered developers is "up for grabs"?
>
>If by "up for grabs" you mean "freely distributable" the answer is no.
But why not? It would be a great idea! A disk based version of TOS,
freely distributable, that people can get to see what TOS 1.4 is like.
If they feel it is REALLY worth it, they can order it.
Nobody with an smidgen of sense would still use a disk-based version
instead of a set of ROMS, so you don't really have to worry about losing
sales. Of course, Atari would have to update the disk version, so it
is equal to the ROM version (at least on the outside).
>Please don't use or distribute disk-based versions of TOS 1.4.
Yes, please wait for Atari to put out an official demo disk of 1.4. :~)
>============================================
>Opinions expressed above do not necessarily -- Allan Pratt, Atari Corp.
>reflect those of Atari Corp. or anyone else. ...ames!atari!apratt
Chris Freemesser, Rochester Institute of Technology | What I like :
BITNET: %clf3678@RITVAX GEnie: C.FREEMESSER | 1) My Atari ST
USENET: Just reply and hope it gets through | 2) My '77 Mercury
Call the ACORN BBS (716)436-3078, 300/1200 baud | 3) Coke Classic
------------------------------
Date: 15 Sep 89 14:43:12 GMT
From: mcsun!hp4nl!nikhefh!t68@uunet.uu.net (Jos Vermaseren)
Subject: fortyfolderlimit
To: info-atari16@score.stanford.edu
Recently Allan explained us that the 40 folder limit has been solved
in TOS 1.4. This makes me wonder. What has been done about the Fsfirst
call and the DTA. The existence of hanging pointers to file structures
makes it kind of difficult to clean up those structures. Can I safely
do many Fsfirst calls? (locally we have seen some crashes that look
suspiciously like the 40 folder limit even though tos1.4 was running).
Or did I miss something in the docs? (Atari Benelux does send updates
around to devellopers).
Jos Vermaseren
t68@nikhefh.nikhef.nl
------------------------------
Date: Fri, 15 Sep 89 11:42 EST
From: EDGINGTC%Wabash.Bitnet@Forsythe.Stanford.EDU
To: info-atari16@score.stanford.edu
X-VMS-To: IN%"info-atari16@score.stanford.edu"
Hello all,
I don't know if this problem has been addressed before, but I haven't
seen it discussed so here goes. I just receive, free, two hard drives. One
is a Seagate ST-4096 80 meg 28 ms. The other one is a CDC drive (I don't
know the model) & I don't know if it is 40 or 80 meg. They are both just
the drives by themselves. No scsi or anything. Here are my questions?:
1. Does anyone know of a reputable and inexpensive place that repairs
hard drives? Both of these supposedly (I don't know) won't format
& I figured it wouldn't be too expensive to have them repaired.
2. What hardware do I need to purchase to hook the Seagate drive to my
ST. (I plan on selling the CDC drive.) Someone mentioned to me
that I would need an Adeptec controller card and also an ICD host
adaptor. Is that all? (excluding a power supply & case for the HD)
3. What software will I need to format/use/partition? the drive. Are
there any public domain hard drive programs. Will I need some
special boot software?
As you can see, I don't know much about hard drives, but I am willing to learn
all I can so I can get this 80 megger up and running. I have purchased ALOT
of software that is hard drive installable that I am sure would run quite
nicely on the Seagate.
Thanks for your help.
Chris Edgington
If you don't want to post the answers to my questions to the net:
e-mail edgingtc@wabash.bitnet
------------------------------
Date: 15 Sep 89 18:28 GMT+0100
From: Wolfgang Hecht <hecht%zedat.fu-berlin.dbp.de@RELAY.CS.NET>
To: info-atari16@SCORE.STANFORD.EDU
Subject: fortran
Hello,
i need some infos about fortran on the atari. I think about porting a large
fortran subroutine package (?100000 lines of code), and would like to
get some infos about:
- which compiler (in which versions) are available
- which experiences did you make, goods and odds.
Any contribution welcome
Wolfgang
------------------------------
Date: 15 Sep 89 15:22:50 GMT
From: swrinde!cs.utexas.edu!uwm.edu!marque!carroll1!dnewton@ucsd.edu (Dave
Newton)
Subject: subscribing to info-atari
To: info-atari16@score.stanford.edu
How do I subscribe to Info-Atari?
--
David L. Newton | dnewton@carroll1.UUCP | I prefer to remain
(414) 524-7343 (work) | dnewton@carroll1.cc.edu | isolated from the
(414) 524-6809 (home) | 100 NE Ave, Waukesha, WI 53186 | majority of people.
The fish are getting seasick -- Rough Sea/RAW
------------------------------
Date: 15 Sep 89 15:16:56 GMT
From: mailrus!uwm.edu!marque!carroll1!dnewton@tut.cis.ohio-state.edu (Dave
Newton)
Subject: Re: educational discounts
To: info-atari16@score.stanford.edu
In article <5310@ucdavis.ucdavis.edu> hulse@iris.ucdavis.edu (C.A. Hulse)
writes:
>
> [interesting comments deleted]
>> mass educational discounts (quantity one) like Apple and IBM (just started
>> offering quantity one discounts recently I think). ~~~~~~~~~~~~~
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>Is Atari now offering educational discounts? I've been trying to scrape money
No, that's why I said they were missing a great possibility.
--
David L. Newton | dnewton@carroll1.UUCP | I prefer to remain
(414) 524-7343 (work) | dnewton@carroll1.cc.edu | isolated from the
(414) 524-6809 (home) | 100 NE Ave, Waukesha, WI 53186 | majority of people.
The fish are getting seasick -- Rough Sea/RAW
------------------------------
Date: 15 Sep 89 16:35:52 GMT
From:
gem.mps.ohio-state.edu!ginosko!aplcen!haven!uvaarpa!hudson!astsun9.astro.Virgin
ia.EDU!gl8f@tut.cis.ohio-state.edu (Greg Lindahl)
Subject: Re: TT announcement
To: info-atari16@score.stanford.edu
In article <1695@atari.UUCP> kbad@atari.UUCP (Ken Badertscher) writes:
>gl8f@astsun7.astro.Virginia.EDU (Greg Lindahl) writes:
>
>| 3. Plug in blitter and ROMS. Note the small speed increase, since you're
>| running TurboST or QuickST already...
>
> I beg to differ here, Greg. TurboST 1.6 runs _much_ faster on a machine
>with a blitter than one without. Least it seems that way to me.
This is a classic "your mileage will vary" situation. A blitter does some
things much better than a 68000, and other things only as well as a 68000.
The stuff that *I* happen to do on my ST (mostly editing text in windows that
are aligned) the blitter can't beat the 68000. So it wouldn't be cost effective
for *me* to go out and buy a blitter upgrade. And I'm not going to whine
because Atari didn't provide me a blitter upgrade for my old 520.
If I was doing stuff that was sped up by a blitter, I'd buy one.
------
Greg Lindahl
gl8f@virginia.edu I'm not the NRA.
------------------------------
Date: 15 Sep 89 15:06:57 GMT
From: mcsun!mcvax!waal@uunet.uu.net (Peter de Waal)
Subject: Re: MIDI software for Atari ST
To: info-atari16@score.stanford.edu
In article <34269@grapevine.uucp> sgrimm@sun.com (Steven Grimm) writes:
>I bought a Yamaha PSR-47 keyboard yesterday, just to play around with some
>basic musicmaking. I'd really like to drive the thing from my Atari ST,
>too; can anyone recommend good software?
I can recommend Steinberg's Twelve sequencer. It's supposed to be a stripped
down version of their PRO-24. It has 12 tracks and you can compose a song in
pieces (called patterns). Basically each pattern has a track (just like on a
tape deck) and a MIDI channel assigned to it, plus a begin and end position.
You can play back a song in either track mode, i.e. like an open reel
tapedeck, or you can use one of the available tracks as a sequencer track,
where you can glue different patterns together to make a song. This allows
you to have e.g. one pattern repeated as the chorus of the song. Input of
notes can be done either by a MIDI keyboard or mousewise on an edit screen.
The latter is done by putting notes on a musicscore. Lots of copy, cut and
paste functions are available. The song files are compatible with the ones
used by PRO-24, so you can still use them when you ever want to upgrade to
PRO. (You get a discount coupon with the program for the upgrade, but I'm
satisfied with 12 for now.) The song files can thus also be used by
Masterscore (I'm not sure this is the right name?) to be printed on whatever
printer you have.
Differences with PRO-24 are:
-Twelve can only record sysex and controller messages from a keyboard, you
can't edit them. You can, however, put program and volume changes in a
track, so you can have your computer select the right voice to play back a
song.
-Twelve has only 12 tracks (as opposed to 24 in PRO).
-Twelve comes on a non-copyprotected disc. No hardware key needed in you
cartridge port.
I don't know which resolutions it runs on, but since this is not mentioned in
the manual I suppose a colour monitor is no problem (I use it on a
monochrome system)
The best thing of all is: it costs only Dfl. 99 (?US$ 46)
#include <disclaimer.h>
I don't have anything to do with Steinberg apart from being a satisfied
customer.
#########################################################################
# Peter de Waal, Centrum voor Wiskunde en Informatica, Amsterdam. #
# email: waal@cwi.nl #
------------------------------
Date: Fri, 15 Sep 89 14:56 EDT
From: YAYCHUKT%SCIvax.McMaster.CA@Forsythe.Stanford.EDU
Subject: RE: Info-Atari16 Digest V89 #460
To: Info-Atari16@Score.Stanford.edu
X-VMS-To: JHEVAX::IN%"Info-Atari16@Score.Stanford.edu",YAYCHUKT
signoff
------------------------------
Date: 15 Sep 89 18:09:40 GMT
From: crdgw1!minerva!oplinger@uunet.uu.net (B. S. Oplinger)
Subject: Re: Dumas encoding (was Re: SAME OLD SAME OLD VOLUME 2)
To: info-atari16@score.stanford.edu
In article <1989Sep15.123912.24116@cs.dal.ca> bill@biomel.UUCP writes:
>In article <15573@dartvax.Dartmouth.EDU> dav@eleazar.dartmouth.edu (William
David Haas) writes:
>>Just thought I would pop into the UUD discusion. My favorite feature of
>>uud (not uudecode) is that you can save all the parts of a UUEncoded file
>>from a newsgroup (like say comp.binaries.atari.st) into mailbox form and
>>uud that file. The only catch is the parts must be in order.
>
>It is easy to hack UUD so that you can save all the parts of a posting
>and decode them all at one shot. When something big comes along, like
>nethack, I just save the parts as nh.01, nh.02, etc., and when the whole
>thing is ready I give the command UUD nh.?? to decode the package.
I got UUD from the terminator archive i beleive. I save messages
from the net in the form 'nethck30.uag', just like it says on the
begin line. I then say uud nethck30.uaa and uud does the rest! No
file editing or anything, it just works. I suggest you try it.
The uud documentation says it looks for a file in the current
directory with the name that is in the include line. You don't
have to do anything special.
Good luck
Brian
------------------------------
Date: 15 Sep 89 14:42:13 GMT
From: mcsun!hp4nl!maestro!andre@uunet.uu.net (andre)
Subject: Re: Professional GEM #18 and following?
To: info-atari16@score.stanford.edu
In article <8909131023.AA21707@jade.berkeley.edu> VCD51661@DS0RUS54.BITNET
writes:
>Hello, Netlanders!
>
>Most of the more experienced ones out there in the ST branch of
>the Netland community will know the famous "Professional GEM"
>series of articles by Tim Oren, published (electronically) by
>ANTIC. I personally know of 17 articles in this series. The last
>one, #17, deals with ST -> PC resource conversion. I have good
>reasons to believe that there are more articles available.
>Could some kind soul tell me if there exist more articles in
>this series and/or mail them to me (including the C code, if
>any)?
>
>Thanx for any help!
> /*
> ** Benno Salzgeber
> ** Institute for Computer Applications
> ** University of Stuttgart
> ** Pfaffenwaldring 57
> ** D-7000 Stuttgart 80 (FRG)
> ** VCD51661@DS0RUS54.BITNET
> */
If there are more articles by Tim Oren, let me know too !
--
Andre v.d. Vlies
Algemene Hogeschool Amsterdam, The Netherlands
Technische en Maritieme Faculteit
andre@maestro.htsa.aha.nl or ...?backbones?!htsa!andre
------------------------------
Date: 15 Sep 89 18:02:32 GMT
From: microsoft!w-darekm@uunet.uu.net (Darek Mihocka)
Subject: Re: Apple Emulation
To: info-atari16@score.stanford.edu
David, the public domain Apple emulator you tried was probably an older
version of ST Xformer, which required you to copy the Apple ROMs over to
disk on the ST. Because I was told by a lot of people that this is probably
in some obscure way a violation of copyrights (even if the user doing it
owns an Apple II and an ST) I decided to drop everything related to the
Apple II and Commodore 64 emulators.
It's too bad though. I don't know about the C-64 emulator, because I
never got that beyond running Commodore BASIC, but I had machine language
video games running on the Apple II emulator almost 3 years ago. The problem
then was that it was very slow (about 20% speed). Using the same optimizations
I used for the 800XL emulator, I had one version running at about 40% the
speed last year, and if I were to implement the optimizations that I used
this year in the 130XE emulator, the speed would be over 50%. The problem
with Apple II emulation is not the actual emulation of the machine's hardware.
The Apple II has a super simple design, such as not using any interrupts at
all! Unlike the Commodore 64 and Atari XL/XE emulators, there Apple is a snap.
The keyboard is polled, and the video is very straightforward. The biggest
impediment in the Apple emulator is getting hold of code compatible with the
Apple ROM. I asked Apple two years ago if I could somehow licence their code,
and they said forget it. Last year I contacted the makers of the Laser and
Franklin computers. The Laser people said to call Taiwan, because that's where
the machines are made, and the Franklin guy (who was supposed to be one of the
engineers that designed that computer), I swear, could not grasp the concept
of what an emulator is.
The only other reasonable alternative is to make a cartridge along the lines
of the Magic Sac, but I certainly don't have the money, skills, or resources to
attempt something like that. If anybody reading this is willing to make the
cartridge, contact me. I've got the software.
Also David, you have to realize that since the Apple II uses radically different
joysticks and disk drives than the ST, disk drives would have to be emulated
(using virtual disks) and joysticks would have to be emulated with a mouse,
which may or may not work well.
------------------------------------------------------------------------------
Darek Mihocka ST Xformer II CIS: 73657,2714
Box 2624, Station B Quick Utilities GEnie: DAREKM
Kitchener, Ontario MegaBlit SSG SPX DELPHI: DAREKM
N2H 6N2 BIX: darekm
Canada CheapNet: ...!uw-beaver!microsoft!w-darekm
(519)-747-0386 A mind is a terrible thing to waste, so just say no to TOS.
Opinions expressed are my own and not those of anyone not named Darek Mihocka.
------------------------------
End of Info-Atari16 Digest
**************************